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My first solution was taking the original single ray trace from the camera and making it 10 rays: one for each corner of the actor’s bounding box, one to the actor’s camera location, and one to the center.
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To catch those subtle problems and to get snapshot views of overall system performance, I created dashboards to track the health and read more effectiveness in real matches. I built telemetry into the game server that measures the results of every Fog of War query. Then I used these results to build dashboards that show the amount of time enemies are relevant and what percentage of Fog of War queries have each result (e.
He emphasizes the importance of using utility and abilities aggressively to gain control and gather information.
Herkes bile kategorik olan karakterler farklı olduğu sinein. Spike hücum girip main karakterinizin sırasını saydıktan sonrasında
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Only good news here, VCT went really well. During our first major international LANs in Reykjavík and Berlin, we were able to see the high level of play from our online events be realized birli an even more competitive offline experience.
My second iteration was significantly more successful. I made the raycast look into the future by expanding the actor’s bounding box by the actor’s velocity multiplied by a “look ahead” time which was bigger than the expected ping time.